Consider Biochem the Alchemy or potion making profession of Swtor. My. Droaitas Mastowsh - Bootlegger's Market, Rishi Doctor Crymi - Carrick Station, Republic Fleet Doctor Pen'thruta - Anchorhead, Tatooine Doctor Stevus - House Organa,. No other skill allows access to nearly anything as beneficial as that. I bought one from someone who said they got it from a mission (think it was from the investigation crew skill). I love reusables. 5. Crew Skills. In this video, we’ll be going over how to start Biochem crafting, how to level up your Biochem crew skill and unlock more crafting schematics, and lastly, we’ll be going over some of the cool things you can craft with Biochem at higher levels including medpacs, adrenals and stims. Here is detailed info taken from a forum post by BioWare: In this PTS, you can obtain starting gear at the 318 Gear Vendor on the. 2 I'm starting to wonder it's worth it anymore. 3 Class Changes. Arch = Artifact Fragments, Power and Color crystals and crafting materials. Let us Biochems retain the Rakata grade stims/adrenals/medpacks as our exclusives. Biochem : Fix Mats = Price Drop Biochem : Fix Mats = Price Drop. Shuttle Door. Crew Skills. All Activity; Home ; English ; Crew Skills ; Either Nerf Biochem. Diplomacy and Bioanalysis are the two skills that can be learned from the trainers in the next room. ago. Given that the light/dark gain from Diplomacy is so small I just do both kinds of missions regardless. it's actually a bioanalysis mission. 2. Rakata stims/medpacs/adrenals are better than anything a non Biochemist could buy, putting anyone without biochem at a disadvantage to Biochemists in all situations. ANY crafting profession post 1. Does anyone have Biochem on more than 1 toon? I have a lvl 36 GS with Biochem. It’s easy passive money. . SWTOR 7. Posted February 20, 2012. Armstech, Armormech, Cybertech – Scavenging. They are available to low level players, but aren’t really worth it, and are more recommended for level 75 players who are working on the hardest content in the game including Ranked PvP and Master Mode operations. Then RE the blue schematics to the purple reuseable items. By Mysquine January 17,. 4 Released November 15, 2023. Located on the Republic Starboard Deck. . 6% at 270,000 health. stim ex for the aim one exotech 128 aim 52 power rakata 112 aim 46 power lvl 48 epic 104 aim 43 power (which are the once im using right now) i might still go for a flashpoint just to get the rakata, but not for the. 3 Endgame Gearing Guide. Eh, feel like dropping synth and powerleveling biochem for the obvious reasons. Below is a list of. Cameirus. Posted January 1, 2012. Posted July 28, 2020. . I have 2 characters on different servers. Posted May 24, 2012. Empty crafting trainer. The best choice in every game in your situation (first char on a new game), is always choosing a gathering skill and selling what you get to other players, in swtor they are: scavenging, archaeology, bioanalysis, slicing. Biochem. Biochem is currently the only Crew Skill giving a direct benefit in these Situations that is unobtainable by credits. We both agreed that the right thing to do was to buff the other crew skills, making 'em better, and we kinda hoped that would be what Bioware would do. Money is so easy to get and has so little use, buying the blue medpacks (better than bio only medpacks) or 2hr blue stims is easy. Since I'm using 2 lightsabers, artifice seems twice as nice, but Biochem appears to be a more durable endgame moneymaker. I also have a lvl 29 Guardian with gathering skills. Lord Scourge: +10 Artifice Efficiency, +10 Archaeology Efficiency. 8k. Complete guide to all Daily Missions on Onderon for Empire and Republic, available with the release of SWTOR 6. Soooo, today. The following is a list of all the crew skills and their related Mission and Gathering counterparts: Armormech - Scavenging - Underworld Trading Armstech - Scavenging - Investigation Artifice - Archaeology - Treasure Hunting Biochem - Bioanalysis - Diplomacy Cybertech - Scavenging - Underworld Trading Synthweaving - Archaeology . Category: Crew SkillsThat explains a lot. 0 paradigm in the stims market. Posted on November 8, 2011 by The Spy (admin) Crew Skills are Star Wars: The Old Republic take on MMORPG crafting and professions. I havent tasted yet the ops so i dont know if other professions have dropped. COMPANION LIST. Archaeologists can send their companions on missions to gather resources. Seriously reusable stims, medpacks etc? This saves a ton of money in the long run + time you'd have to spend always resupplying yourself with stims/medpacks etc. Go to topic listing. You have one crew skill that was over powered (Biochem), and now you are overnerfing it. Hey guys im very much new to this game so sorry for the noobiness of the question. I was wondering what's the fastest recipes to make to level up biochem quickly? I feel like it's pretty behind for me and that's because a lot of the mats I need don't come up often in diplomacy and bioanalysis missions. The Odessan re-usable schematics are the obsolete tier 10s. Biochem has been a boon to my Jedi Shadow, free adrenals, medpacs and ofcourse stims. g. The higher heal value made 400 Biochem worthwhile, but again, now it's simply a credit saver. Star Wars: The Old Republic News, Videos, and GuidesYMMV. So the only real benefit bio has now are rakata stims and money saving. It is only Mandatory because y. Posted January 5, 2012. Missions tend to cost 5 - 10k, and you’ll get 6 - 10 materials from the better missions. 1. 26. If you look at traditions of other mmo's you see that there is always a demand after potions for raids. Whether that was what BW intended or not, I'm not sure. The crafting in 1. It seems like the ability to generate countless stims, medpacs, etc. But, the main change I am referring to are the rakata medpacs, and it not giving 15% more health for 15 seconds. . It acquires extra modifier on it. They have been quite clever in this game. 0 Expansion PvP Seasons 4 Guide and Rewards Galactic Seasons Guide and Rewards – Season 5,. 4k. Biochemists are also able to create medpacs which restore health as well as med units which function as ranged medpacs. 3. jedimaster1uke • 2. --**-**--Biochem: Stims / Potions at endgame level (highest trainable, were EXCLUDING the reusables, obviously) all use grade 5 mats. The grade 10 medpacks and other biochem consumables have schematics for the reusable version that are on Odessen. 2) that just went onto the Public Test Server, how they fit in the big picture and how we are proceeding forward with crafting professions in endgame in general. X) Armormech Leveling Guide (4. Reusable Biochem Consumables Quality of Life Improvements. Leaning towards Artifice since I've never done it before, but if there's another crew skill (like Biochem) that's vastly superior please let me know. The topic concerning Artifice and Biochem has changed, ultimately the point of this thread was to discuss the crew skills that haven't been addressed and whether or not all crew skills will become equally useful in 1. Two Legendary Implants, which costs Tech Fragments. Sorry i'm sure it's been asked before but couldn't find a. These crew skills are separated into three main categories. Echoing previous poster, Biochem can makes ridiculous credits at the top level. You may require DIMPLOMACY materials. Crafted gear is great, but you won't be making level 50 high-tier gear until you do Operations or Hardmode Flashpoints. 2. Biochemists are also able to create medpacs which restore health as well as med units which function as ranged medpacs. . In this degree, you’ll take courses while you. My three crew skills are Bioanalysis, Biochem, and Diplomacy. What genious thought it would be a good idea to put something this blatantly OP into the game? Then on top of it its only usable by the profession which makes them which is causing Biochem to be a requirement for raiding. Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. So if you only want to produce Bio stuff and want to be self sufficient, then you will need: BIOCHEM. At this time Synthweaving is unique in that it is the one crafting skill that can make might and willpower augments. So I have a Imperial Agent: Operative (dps) level 20. worst and stupid idea ever, i have to reeng a lot to get some hilts and enhancements that i can sell one for each player and that's it. Crew Skills; SWTOR. 9^40 or 1. The materials required to craft items through Biochem can be gathered through the Bioanalysis gathering skill as well as the Diplomacy mission skill. - I have 1 character with biochem-bioanalysis-diplomacy - I need bioanalysis + diplomacy in order to acquire appropriate materials for crafting biochem schematics - In order to craft high end implants I require "Sliced Tech Parts. Even with the 30% healing debuff I am guaranteed to get the 2. I very very rarely do not get the next best item (Green -> Blue -> Purple). Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. . Use of this item now requires. I keep hearing that new exotech schematics have made it more balanced but a quick look and I see nithing better than my reusabled. Gathering Skills Necessary For Biochem Crafting. So, at this time, I'd suggest Biochem over Cybertech. I have now crafted the rejuvination implants all the way to the epic versions after alot of Reverse engineering. r/swtor. Where do I find these? I. Let's say you're at 1% but might not get hit for another second. Crew Skills. 10. A male Mon Calamari failed Jedi Padawan. Also you can do this with implants to get the next best implant. I did not choose biochemist because I was aware of these issues at first, but I have since discovered them, and since doing so, I will make use of them for as lon. Crafting Resources: 260 total grade 11 materials of standard to prototype quality from Bioanalysis and Diplomacy. 5k healed. Commanding Lightsaber Ranked PvP (introduced Season 8) Consular's Lightsaber (main hand) Custom-built Lightsaber Artifice Crafting lvl 100. Members. Fleet. Where do I find these? I am level 20 btw. BioWare posted an update to reflect on the community’s feedback and demands following the launch of Legacy of the Sith 7. 1. You are sending your companions in missions and to the crafting table. All that work through out the game for nothing. They'd buy implants. . 5. I am recommending the Advanced Kyrprax Proficient Stim, Advanced Kyrprax Medpac,. SWTORDominance. . You only need one set of re-usable stims/adrenals/medpacks for all your alts; so the demand for them is limited as well. All Activity; Home ; English ; Crew Skills ; Biochem: Why Take Anything Else?Hey is there any reason to keep artiface as a tank? I feel I should just level biochem. Biochem Crafting Materials Guide; Armstech Crafting Materials Guide; Cybertech Crafting Materials Guide; Armormech Crafting Materials Guide;As a biochem in PvP, medpacks count as heals, therefore awarding you the 2. . . Given that Biochem is considered by many to be the top crew skill, this is a great character to use it with. So not a huge market for them, because if you can use them you can craft them. Right now, I'm a level 28 Shadow. Well the stims are the same as the normal ones, just infinite usage. Either Nerf Biochem. You still need to level up your skills, and you still have production vs. SWTOR. Unlike other level 75 crafting schematics, no Processed. . The following crew skills have been covered in our guides: Crew Skills Guide. Taking away the large amounts of money that will be saved over the long run, is Biochem really worth it? Our stims only provide slightly more of their stats than the corresponding Exotech. 0. . Best farming spots for crew skill materials. Slicing - SWTOR Codex. The SWTOR Legacy of the Sith 7. . All Activity; Home ; English ; Crew Skills ; My whole guild respecced to BioChemAnd Bioware certainly does not seem to understand why. In this video, we’ll be going over how to start Armormech crafting, how to level up your Armormech crew skill and unlock more crafting schematics, and lastly, we. Biochemists are also able to create medpacs which restore health as well as med units which function as. Other sites: TORCommunity. Once you get to lvl 50, you will be able to get better armoring and mods from dailies and HM flashpoints and ops. Consider Biochem the Alchemy or potion making profession of Swtor. 11. Invasion Project requires: 1x Infantry Supply Kits - Biochem. Optimized to perform extremely well in solo content. Biochem 700. Missions take a certain amount of time which varies depending on the influence you have with the companion you send. Especially when trying to RE everything to epic status. Biochem is so OP right now it's not even funny. So, i'm here to tell about the crew system vendor that I just realized. Whether that was what BW intended or not, I'm not sure. Biochem is the most popular crew skill because of the reusable stims not because it's a huge moneymaker. . That's money making. Updated July 1, 2023. Even better, with a high skill level it allows you to craft and USE the endlessly reusable med packs, stims, and adrenals no matter who crafts them. In this video, we'll be going over like to start Biochem crafting, how until level top your Biochem crew skill and unlock more crafting schematics, and recentAdding to this, pick up gathering skills. Level 80 Crafting Guides. (Not recommended and/or temporary. We lost our last armstech today, he just rolled biochem. I'm curious if anyone has done this, and if they regret it or not. What are the plans to make non-Biochem useful for end-game Ops players? Seems our whole guild converted to Biochem in the last month or two. 3. Performance: 12. My question is for our high lv gents (400) You seeing some raid/pvp stims adrenals worth the pain of the first 399 levels?Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. 90% chance of fail. 2 in 2023. • 5 yr. For example, Coruscant commendation Sabre's equipped with a rating 44 hilt. Reverse-Engineer them until you learn the Reusable recipe! Rare Material. 7. If you are wiping on each boss 2-3 times. All Activity; Home ; English ; Crew Skills ; The reusable medpacks for Biochem are the most overpowered item ive seen in any MMOTL;DR: Fancy words for ‘we nerfed BioChem and Cybertech endgame products’ because they were so good that players started considering them mandatory. r/swtor. Per toon) SWTOR Armormech Crafting Guide. is just so obviously better. For complete self-sufficiency in Biochem, you need to take Bioanalysis and. Contents. Agreed with the parts about reusables being much better than what other professions offer as exclusives. So we all know they nerfed biochem with the last patch yet again, and with this patch they have now finally fixed the schematic for the exotech. SWTOR | Forums. If you are a Subscriber, you will earn bonus rewards. I am, on the other hand holding out. Your choice should be between Diplomacy and Slicing. Per toon)SWTOR Armormech Crafting Guide. For the artifact augment schematic there is a 10% chance of success when decontructing one prototype unit, i. Given that Biochem is considered by. That's 5 "slots", if they only buy a single stim/adrenal. I'll be going either Artifice or Biochem. . Force Training – Melee and Force attacks deal 3% more damage. r. A SWTOR 7. Schematic: Biochem Tactical 3, sold by Kai Zykken. You'd want to filter using "Stats" dropdown at least. What bothers me more, is-is it possible to RE schematics from lvl 400 armstech to higher lvl?Right now I am lv 38 Op (healer) with biochem>bioanailysis>dioplomocy at about 150>150>350 for lv's. You can't make any real money if you can only make stuff for yourself. Swtorista. Crew Skills. The augments will be extremely expensive if you choose to buy them from other players, and they require materials that can only be earned. I am about 1/3 PvP, 2/3 Questing right now. Other crafting skills probably have insane requirements too. for the stim and health packExcept for the purple "pots" biochem is not worth it Getting the mats from missions costs you way more then what you get from them. This Biochem Leveling Guide will show you the fastest and easiest way to level your Biochem Crew Skill from 1 to 500 using the least amount of materials. Synergies: Cybertech, Any Possible Rewards: Credits, Cybertech Schematics, Ship Upgrades, Challenge Mission Objects Slicing is the SWTOR equivalent of KoTOR‘s Security skill. 14 gear pieces with stats. This will give you good utility in casual play, you’ll pick up a lot of mats and be able to sell them in bulk on the GTN. BioChem Implants. And let me emphasize again, I do not mind the repetitiveness required to obtain the rare recipies, it just feels like a waste if I keep discovering the same recipies. In this video, we’ll be going over how to start Synthweaving crafting, how to level up your Synthweaving crew skill and unlock more crafting schematics, and. 0 PTS New UI and Sniper and Operative Changes; Changes to Gearing in 7. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. Biochem rekata stim now give 112 aim,willpower and so on which makes it worse then exotech blue which gives 128 and more power aswell get remember the numbers for the power. I'm still Artifice. 0) medpacs and med units via deconstruction? The 10% chance seems far too low against the high cost to make amount of med units/medpacs needed to deconstruct. With the coming Biochem nerf, i'm now i'm wondering if I should change my crew skill now before it gets too late. Biochem is still the ONLY crewskill that offers a steady dps boost in raids, as well as the bonus of increased survivabilty. This is my first mmo and although I'm starting to get good and learn some stuff, I feel like my knowledge is lacking in how to make crafting useful. Hey guys, I'm considering switching from Biochem to Cybertech. Biochem. The materials required to craft. Posted January 11, 2012. The first SWTOR fansite! Guides, databases, datamining, discipline calulators, tools, news, theorycrafting, and more! Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic. if you want to be entirely self sufficient then you can only really create one type of item. Hi, I cannot raise the Biochem cause I cant find the materials that needed to craft some stims, you can gather ALL the needed materials from the nodes or you have to make missions all the time also?Droaitas Mastowsh - Bootlegger's Market, Rishi Doctor Crymi - Carrick Station, Republic Fleet Doctor Pen'thruta - Anchorhead, Tatooine Doctor Stevus - House Organa, Alderaan Jin Kalosi - Senate Commercial District, Coruscant Nerub Nebb - Lower Promenade, Nar Shaddaa Doctor Maritte - Vaiken Spacedock, Imperial Fleet Doctor Surik - House Thul,. I was thinking that JK has the best Biochem bonuses and as a tank, he can use the Biochem stims and meds. it's not like you would restrict armor/weapon use on biochem people made by other professions. The medpacs are way weaker. Biochem is pretty awesome since you can make reusable medpacks/stims/adrenals. PvP Season 3 (July 18 – October 23, 2023) It’s Official! Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. Posted May 19, 2019. There actually are level 21 implants, but you don't get the schematics from the biochem trainer. Biochem became a cause of great love and I started trying to get the Advanced Kyrprax Medpac MK-2 schematic. Diplomacy. I'm a returning playrr and had a few questions, is biochem still a must for pvp. 3. JekRander was close. It is making burst classes (like ours) look over-powered compared to the damage-over-time classes. I couldnt imagine my life withour reusables. Crew Skills/crafting in SWTOR is different from and similar to crafting in other MMOs. Please make suggestions on how to make the other craft skills as good (ie crafted stuff better than vendor stuff)12. The higher the mission grade, the more expensive they are. . Been levelling up to 700, and the only one that gives a percentage of research seems to be the Kyrprax Medpac/Medunit. My question is from a pvp mainly but also pve perspective should I go with Biochem or Cybertech. With the mats I craft purple adrenals and medpacks and sell those on GTN. 2 has changed nothing. Biochem allows players to create performance enhancing serums and various biological implants. Perks of having choice and randomization in crafting, I guess. 123. Or buff all of the other professions. Treasure = Gemstones, Lock boxes, Companion Gifts. The Bioechem schematic to craft Grit Teeth can be acquired from Kai Zykken but it is on some sort of schedule and thus is not always available for purchase. During this time you will be running mostly rank 1 missions and an the more frequent rank 2 mission as you near 100. I looked around but could not see any posts about if Biochem was going to be fixed or not? I find it very disappointing that the blue is better then the epic. – Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. : Cybertech: Reusable grenades (for Cybertech char. Each day I take at least a couple of tours around Onderon for about 15 minutes, and gather as much Bioanalysis nodes possible. When crafting with any crew skill in Star Wars: The Old Republic, you’ll come acros crafting schematics that take white-bordered materials to make. Do ppl use them? Or there is something better than crew skill trainer ones? Any advice? Thanks. . Unsure if I should post this in customer support or PvP forums. Update for ALL Crew Skills (Despite it only saying Underworld Trading) This is a guide for leveling all crew skills through missions. Support. I am raging pretty hard. The Exotech Medpac is now named “Exotech Med Unit. t. Hey, So there's a lot of concern about the perks from biochem and the, more or less, lack thereof for other professions. By then, you'll find that either you could get a full set of Artifact-quality PvP gear fairly easily (I had a full set of Champion gear within a week of hitting 50), or that the. Hopefully this is correct, or at least close enough to prove the point. The epic barrels are worse than the barrels available f. Knights of the Old Republic II: The Sith Lords (single-player predecessor game to Star Wars: The Old Republic) TSL. Green to Blue to Purple: no. . If your guild is forcing you to take biochem, my advice is join a better guild. The materials required to craft items. BioChem Implants. While this is not really something you can farm, this method for leveling up quickly and gaining XP in a manner of seconds, does get the job done. How are Biochems supposed to make money when everything good we can. Here you will learn everything about Crew Skills and all possible combinations! The guide is up-to-date for Patch 7. I'm all for vi. Open the crew skills page ('N') and next to the Scavenging skill bar (0-400) there's an 'X'. I may need to relist a few times, but they always sell eventually. Biochem With BioChem being in a fairly good spot already, we are not making any major changes to the profession at this time. Right now I am making med packs that heal me (player only) for about 2k health and I want to make sure that I'm not wasting my creds (and time) when I could be making mods. This change actually makes losing a credit sink. KOTOR II. . This guide will cover the entire endgame gearing process from the perspective of someone who just hit level 80 based on the state of endgame gearing in 7. I am posting this fully aware that it calls for a nerf to my own profession. Expansion. Skill level in a way to add a measurable component to your ingame ability to do something. sorry, I have another question on Biochemistry. Biochemistry (MSc) Our MSc in biochemistry focuses on fundamental questions and problems about health and the environment. Crafting at level 80 is fairly sparse, with end-game gear coming from playing the game rather than from crafting. (A full set of 14 purple augments can cost hundreds of millions of credits. Guess I’ll have my Artifice and Biochem guys. And, of course, the adrenals. gathering professions, but your character won’t be standing at a workbench or a forge in SWTOR. Learn technical skills in our lab courses and. Do you realize how garbage this is. 1. BioWare has made loads of gearing changes over the course of SWTOR 7. Selling the mats you don't use from the Biochemical Sample and Biochemical compound missions (only run the abundant ones), makes that ingredient pay for itself. New SWTOR Server! Shae Vizla APAC (Asia-Pacific) “Fresh Start” Server! – NOW LIVE! Update 7. 0 expansion to SWTOR! This was supposed to be a short news update reflecting briefly on the recent post from SWTOR’s community manager. Outside of that, it's just whatever you want to craft. - I. Where are all the new schematics for stims, adrenals and medpac for biochem 450? Is this bugged or is there another method of getting themHow to obtain it: Make a bunch of Basic Med Packs. At artifice level 100 you get a rating 42 green hilt that requires level 17. biochem is pretty well balanced out, the others maybe not so much. 1a. How to get the Slicing codex: Speak to the Slicing crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry. Now that new purples are non reusable and add way more stats and last 4 times longer those are the ones to sell it seems. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Biochem Schematics; Item Type Slot Skill Level Components Source Compact Medpac: Medical 001 / 020 / 050 /060 x2: Trainer Battle Command Stim: Stimulant 001 / 020 / 050 /060 x4: Trainer Battle Might Stim: Stimulant 001 / 020 / 050 /060 x4: Trainer Battle Reflex Stim: Stimulant 001 / 020 / 050 /060 x4: Trainer Battle Resolve Stim:SWTOR Armormech Crafting Guide. Biochem is still the ONLY crewskill that offers a steady dps boost in raids, as well as the bonus of increased survivabilty. . . Energized and Exotech stims and adrenals no longer require Biochem to use. Just a note: all you need is bioanalysis to level up biochem. Is it a waste to have a 2nd Biochem toon?Companion crew skill increases after each mission or crafting. 0 Recommended Gear Chart. You will get a lot of results. And there's no drop equivalent, nothing you can get with daily mods. Rakata reusable stims and adrenals have been reduced in power, providing buffs equal to Energized stims and adrenals. But. Less sales on the GTN, which always remove credits. e. A SWTOR 7. If you level all the way up to skill 600, you can craft reusable stims/packs/whatnot. Grade 3: Level 24-32: 160-240. Use: Restores 3900 to 4725 health and increases maximum health by 15% for 15 seconds.